art by PaleGhosts
|
biome forest
original form magpie origin traveler nature mischevious boundary overgrown field size elfin (magpie sized) nature features bluebell (Hyacinthoides non-scripta) enchantment bird chatter, mischievous spirit, chaotic aura, spark of shenanigans familiars two magpies (small), corvid community (eurasian jay, raven, magpie) pronouns she/her current GP 671.5
lifetime GP 2631.5 |
Relations
Fenn || Her awesome parent Zip, Elfe, Vivace || Great siblings 4906 || The taxi Todd & Glort || Partners in crime Rune || Her fav grandparent |
Notes
- two strands of bluebells - front claws have two toes pointing forwards and one back -back claws have three toes pointing forwards and a spur in the back Free to draw, ask about writing Open as creator |
-
Enchantment
-
Enchanted familiars
-
Community familiar
<
>
Bird chatter, an enchantment that does what appears on the box. When active this enchantment will create bird sounds. Chirping, chattering, screeching. It all depends on Mischief's mood. When inactive it appears like a glowing white circle along her neck. When active the circle will wobble, spike and change according to how loud the bird chatter is.
|
She has two separate magpie familiars, her first ones. They stuck around so much that both these magpies started to reflect Mischief even more. Both now enchanted to cause more chaos.
Mischievous spirit is the first of the enchanted birds. This ones eyes glow with a light blueish teal colors. Others close to this enchantment will feel more mischievious. The second one is chaotic aura. This birds eyes glow with a purplish blue color, the color of Mischiefs bluebells. This enchantment is bound to make chaotic things happen whenever it is around. |
AboutMischievous - Keen eyed - Fun loving
Mischief truly is what it says on the box, a mischievous little creature dead set on causing mischief and chaos wherever she goes. The world needs some fun and she was created to deliver it! At least, that is what she thinks. It keeps life interesting, afterall. And it is just so much fun! Mischief would never stop her fun and games. Be it on other esk, animals or humans that pass through the woods. No one is spared, especially her family. They are prime targets, and what good targets they make. Yet this little esk does not always realize the extent of her tricks. Most often her games are simple, surprise someone, play tag, steal some of their pretty pretty shinies. But not every trick is a harmless game, for sometimes her words are sharp and her actions harsh. Mischief does not fully realize just how much words can harm, and by the time her keen senses pick up on the shifts in her targets she has already gone too far. However, beneath that tricksy nature lies an esk that really cares. She has a sharp sense of others' emotional states, often picking up something off before the others even realize it, when she is not the cause of their emotional shift. Though she often does not know how to help these people. Fun and games will only get people so far. Yet she will just sit with them, in a rare moment of silence, snuggling up to her friend and family, giving strangers some space to breathe. She has a kind heart and even though she does not always realize the extent of her games, she will always try and be there for others in need. The world needs some fun after all, it’s a good distraction from the worries that otherwise cling to others, and even herself. Her memories of the times before Fenn are vague and fractured. Not that she has many to begin with. There was a nest and she left it. She left the nest too early and she got changed. She left the nest too early and never saw her parents again. She does not know much about them but she doesn't mind, Mischief tells herself. Now there is Fenn now and Fenn is an excellent parent in her mind. Still, the small esk can’t help the feeling that she did something wrong, the moment she fell into the grass. It’s a feeling that clings to her, no matter what she does |
Boundary
A field wild and overgrown, nestled in the middle of an equally wild forest. That is the place Mischief calls home. It’s where her life began, where her family lives. The grasses are tall, filled with all kinds of flowers. A perfect spot to lay an ambush on unsuspecting family members. It’s an equally good place to doze off in the sun's rays whenever she tires from her fun and games. No longer as hushed as it used to be, now bustling with so many esk, be they her siblings, her own creations, or those created by them.
The meadow is surrounded by plenty of trees, such is the fate of a field in the middle of a forest. Grand old and twisted trees call it their home, covered in plenty of mosses and ferns. Both the kinds with needles and those who lose their leaves when fall comes around, always bringing color to her little home. And they are great for games, to race across the branches, to spy on others. Hidden in these trees is her nest. It’s a small, messy thing, typical for her magpie roots. In it she keeps her treasures. All the gems, feathers and trinkets that pop out from thin air whenever she transforms another esk. It's her nest of treasures and her private place to find refuge, whenever the rare time comes that she needs some time alone. |
Origin prompts
#1 Origin Form #2 Losing their way #3 Meeting the esk #4 The transformation #5 The other #6 Their purpose #7 The threshold #8 Their haunt #9 Shaping their enviroment #10 First time outside their boundary |
art by Kamileons
|